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Call Of Duty : Infinite Warfare

 
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YannH76
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MessagePosté le: Lun 02 Mai 2016 09:37    Sujet du message: Call Of Duty : Infinite Warfare Répondre en citant

Call Of Duty : Infinite Warfare

Know Your Enemy

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YannH76
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MessagePosté le: Lun 02 Mai 2016 10:33    Sujet du message: Répondre en citant

Bon, ça a plus que fuite... Laughing

Infinite Warfare Reveal Trailer

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Hans Landa
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MessagePosté le: Lun 02 Mai 2016 14:06    Sujet du message: Répondre en citant

Il à l'air très bon ! Wink
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YannH76
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MessagePosté le: Lun 19 Sep 2016 05:26    Sujet du message: Répondre en citant

Alors que la Beta était proposé en exclusivité sur la PS4 pour le 14 Octobre 2016, une information depuis retirée, donc à garder en "rumeur" ferait que la Beta serait également proposé sur Xbox One pour le 21 Octobre 2016 !
L'information est apparue sur le site officiel de Microsoft, et depuis retiré... Ce qui la proposerait au final quelques jours après celle de la PS4 finalement, et pour une sortie du jeu toujours programmé pour le 04 Novembre 2016 !
Pour les joueurs PC, la date de la Beta devrait aussi se connaître prochainement...
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YannH76
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MessagePosté le: Mer 05 Oct 2016 11:38    Sujet du message: Répondre en citant

Pour la "Legacy Edition", il faudra prévoir 130 Go d'espace disque sur vos consoles.... Laughing Wink
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MessagePosté le: Jeu 13 Oct 2016 16:29    Sujet du message: Répondre en citant

La beta est disponible à partir de 20h sur PS4 ! Wink
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YannH76
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MessagePosté le: Lun 17 Oct 2016 15:32    Sujet du message: Répondre en citant

Weapon Crafting Overview Trailer
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Edit
Gameplay Launch Trailer
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MessagePosté le: Lun 14 Nov 2016 10:07    Sujet du message: Répondre en citant

Patch v1.04 pour XBO et PS4... Taille : 1,03 Go

Citation:
Multiplayer

Fixes for Medals
General fixes for Infected mode
Removing CTF Flags in Winner’s Circle; adjusted session state change for games where there’s no kill cam
Map exploits (we know some of you are reporting one on Genesis; we’re working on it)
Removal of Taunts that weren’t supposed to be unlocked
Localization formatting fixes
Adjusted a challenge to correctly reference Propulsion rather than Rushdown
Fixed typos
Adjusted the challenge for killing players in the air just a tinnnny bit more lenient
EAK ADS fire fix
Fixed an issue where the 2nd player in splitscreen would not earn any Mission Team Progress
Added a sound for tripmine projectile
Fix for Synaptic death going through the ground
Add a win to the top 3 players in FFA modes for leaderboard stats and show victory on the final win/lose/tie HUD
Created more contract between the 3 Scorestreaks that are selected versus the ones that are disabled
Adjusted points for score per bomb plant
Fixed accessory collision on the R.A.W.
Adjusted a Frontline spawn point on Riot due to intersection geometry
Fix for previews of Mission Team emblems when they were still locked
Adjusted gun camos
FFA score increase from 50 to 100
Fixed the collision of the strap on the Karma from glitching through the other side of the gun
DMR-1 – Epic- No longer supports the Variable Zoom Scope
Enlarged the collision shape on cosmetics to prevent clipping with various weapons
Fix for one extra frame of latency that was appearing in the muzzle flashes
Fixed a bug where bots wouldn’t pick up crates in Drop Zone
Fixed a bug where the Stinger would lock on to your own Killstreaks in FFA
Fix for S&D crash
Better win conditions that will prevent draws in Reinforce
Combat Burst duration tuning for CWL
CWL – adjustments to recipe for correct Payloud charge and score rates
Fixed one known issue with framerate on Xbox One and various performance improvements – if you’re still experience this, please let us know
Added Infected mode
Adjustment to the Warden Killstreak on Breakout
Pick 10 points are now blue
Added ability to see the chosen Rig and mini combat record of others players in a lobby

Zombies in Spaceland
Fix for pap zappers having no ammo after you pick them back up off the standee
Fix for pap zappers not having camo after putting back on the standee
Fix for Brute having his helmet on incorrectly after removing it after he grabbed a zombie
Fix for zombies who “walk on air”
Fixes for certain cards with the Alien Fight
Front end camera transition fixes
Fix for the croc mouth (sometimes it wouldn’t return to its original height)
Fix for seeing player outlines when they are playing emulated arcade games
Allow clowns to be part of the “kill marked” challenges
Make sure the Brute zombie doesn’t decide to grab/kill zombies who are marked for a challenge
Fix for players being able to jump+sprint down the slide
Add the soul key progression to the front end.
Fix for players being able to repair a window from too far away and avoid being attacked
Fix for N31L’s pause/unpause functionality being broken after letting him auto-pause due to multiple failed challenges in a row
Fixed the occasional crawling zombie playing a standing death animation
Reducing emissive on camos
Give player a hit reward if melee’ing during Infinite Ammo
Inifnity Ward a indiqué également que le précédent patch corrigé plus de 1000 bugs !!!

Shocked Wink
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YannH76
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MessagePosté le: Sam 19 Nov 2016 08:32    Sujet du message: Répondre en citant

Patch v1.05
Citation:
Multiplayer
Scorestreaks now give team score based on where the owner is on the map in Frontline
Double XP UI added
Volk Tuning: reduced damage range, reduced hip fire accuracy, more violent ADS view kick
Infected: Inactivity kick (Infected will be added back shortly)
Infected: always turn initial infected to normal infected if a survivor suicides
Frost: spawn additional out of bound trigger to catch dropped bombs by sub wallrun
Rigs are now properly unlocked when ANY of their rig packages are unlocked, rather than just the first one.
Speculative fix for a crash in the wild
Fix for split screen weapon streaming

Zombies in Spaceland
Added a weapon rank upgrade splash when that weapon reaches a new rank.
Don’t end the game in solo if The Hoff is active
Correctly handle Coupon Clipper FnF card when used to call in The Hoff V3.
Fixed an exploit where players can double jump after respawing from dying via a kill trigger.
Weapon upgrade powerup fixes.
Fixed an exploit where players who played both MP and CP would get drastically increased Weapon XP gains

Other changes:
Infected has been added back to all platforms
Hardcore FFA has been added to all platforms
Hardcore Kill Confirmed has been added to PS4 and Xbox
Hardcore Kill Confirmed replayed Hardcore Defender in the Moshpit on PC
Removed Hardcore Defender from PS4 and Xbox
Reintroduced SnD into PC Moshpits

Wink
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MessagePosté le: Jeu 15 Déc 2016 10:30    Sujet du message: Répondre en citant

Détails du nouveau patch sortie le 13 Décembre... pour PS4, XBO et PC
Citation:
General Fixes
• Fixed exploits on various maps
• Adjustments to the Message Of The Day
• Fix for a bug where players would experience a crash after loading into Frontier from a custom game
• Fix for a freeze that can occur during Single Player
• Fixed a bug for camos in the Create a Class menu
• Audio adjustments in the Emblems menu
• Fix for weapon accessories not appearing on the left Akimbo weapon
• Fix for the pre-match camera causing streaming issues when loading into Throwback
• Fix for users being unable to change teams, making the player unable to access spectate or CODCaster options in custom FFA games
• Created a fix for players not earning Keys after reaching max rank with Mission Teams (you can earn keys with a level 50 team!)
• Fix for an infinite loop that could occur if opening the game in an already running state
• Various visual adjustments to MP splitscreen when loading into certain maps
• Fix for the MP scoreboard briefly displaying a player’s score as the team score if the user has their scoreboard open during a round transition
• Allow for the rank meter animation to play again once a user confirms they would like to redeem a 2XP token
• Fixed a bug where the 3rd person player character did not face the correct way when airborne and shooting another player
• Fixed a bug in splitscreen where neither player could view the weapon models on occasion
• Hardpoint adjustments: Throwback - Removed "Lime" Hardpoint from rotation. Hardpoints 1-4 go in the same order: Train Platform > Barn > Bike Path > Baseball Field > repeat. The Hardpoint for Bike Path was slightly adjusted to not allow captures while wallrunning on the side of the bridge.
• Hardpoint adjustments: Breakout - Moved Visitor Room Hardpoint on top of the Visitor building (Central Rooftop)

Xbox One
• Fix for a rare occurrence where a black flicker would occur after a match when in the post-game lobby
• Fixed a bug where select weapons would not auto reload when a player sprints
• Adjusted audio issues for users without headsets on and in correlation to whatever settings they have set up in Display and Sound
• Fixed an issue where users were not able to unmute players

PC
• Fix for a bug in the advanced video option menus
• Fixed an issue where after a player removes their controller in the Create a Class menu in MP, it can cause the gamepad icons and buttons to still appear on screen
• Fix for the Enter Key when being used for keybinding
• Various performance and UI fixes
• Fix for an error message users might see after changing texture resolution options
• Fix for the personalization weapon kits button disappearing in Zombies in Spaceland
• Fix for exiting the game via the Main Menu that can sometimes cause the game to freeze

CWL/CODCASTER
• Fix for a bug where if the caster rapidly changes from display to loadout settings or vice versa using keyboard shortcuts, the previous menu would reopen
• Ability to hide team logo and team name and in the scoreboard MP HUD when toggling off Team Identity • Fix for game rules no locking when selecting CWL rules.
• Allow for CWL rules to be edited but once an edit is made, the CWL tag will disappear
• Allow players to see the team colors of other players while in pregame lobby besides their own • Fix for XRAY customizations not being displayed once the game loads
• Fix for a bug where that match would not end while casting Gun Game or FFA matches with custom rules set to limited lives
• Fix for Uplink goal color while in “follow drone” spectating and performance fixes for the follow drone feature
• Allow Rig draft in private match
• Fix for minimap sizes in CODCaster
• Disabled the white UAV sweep that would occur on the minimap when in CODCaster
• Fixed a bug where players are able to use Payloads/Traits with the wrong character
• Added audio timer to Draft

Wink
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